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Shields are an addition to armors which makes it possible to completely block certain types of attacks and spells. Some attacks are partially reduced by shields, such as the morning star, and fire storm. Finally, some attacks are unaffected by shields such as a whip and poisonous gas attacks.
To move your character around in the world, you can just write the
direction, south will take you to the south if it is possible.
See also:
Movement
North
West
East
Down
Up
Drag
Back To The Top
When you're playing, you might want to know what your current condition is. For this, you use the command 'score'. Then the game states your current hitpoints, mana points, and endurance points.
This command is used to see your more permanent abilities and skills. It is used as a supplement to the score command.
This command is useful, and should be used as often as you advance in the game in any way, picking up items, killing monsters etc. The command will save your character as is, updating your crash-restore if the game crashes, which we hope it will not. When you log in, you will be put in the same room you were in when last you saved, carrying all of the same equipment.
This command does the same as drink, except that you don't drink a lot of liquid. This is useful if you sit in a bar, drinking intoxicating drinks. It will also tell you what it taste like.
Used to search for a hidden exit / door. If you suspect the presence of a secret door in a room, you must use the search command with what you want to search for. Whether or not successful depends on your brain ability, your search skill and whether or not there is a hidden door. The examine and look commands are not a substitute for search.
Please note that just because you do not find a hidden door on your first, second, or even twentieth try does not mean that there is no hidden door there. The door may be too well hidden for you to find, or you may be trying the wrong search word. You must search for the correct keyword. For example, if I am using 'search chimney' and it is not working, 'search fireplace' might work instead.
Multiplaying is allowed only to a max of two characters, this means you may have a max of 2 characters run by the same human player on line at any given time. You may own more then two characters but they can only play 2 at any given time. Also a human player must be in FULL command of each character that is on line. Scripts, bots or other non-human controlled characters are expressly forbidden.
You can choose to be either a male player or a female player. For most races, males are somewhat taller than females whereas the females tend to have a longer lifespan. Your choice does not necessarily have to reflect your real gender, but most of the players play their own gender since they find it difficult to impersonate the opposite gender.
Spell | Level | Spell | Level | Spell | Level |
---|---|---|---|---|---|
acid resistance | 10 | brain | 2 | Bone Skin | 24 |
Burn | 0 | Charge Staff | 17 | Charge Wand | 15 |
Cold Resistance | 7 | Confusion | 13 | Constitution | 6 |
Detect Invisible | 11 | Detect Magic | 0 | dexterity | 4 |
Dispel Magic | 17 | Drowse | 25 | Electricity Resistance | 8 |
Electrical Shock | 3 | Fireball | 14 | Firestorm | 28 |
Frostball | 19 | Haste | 29 | Heat Resistance | 6 |
Hold Monster | 27 | Icestorm | 34 | Identify | 12 |
Improved Identify | 28 | Jolt | 16 | Lightning Bolt | 30 |
Lock | 16 | Magic Candle | 15 | Mending | 14 |
Mind Shield | 5 | Minor Gate | 30 | Poison Resistance | 9 |
Quicken | 14 | Raise Magic | 0 | Reconstruct | 31 |
Repair | 20 | Sun Globe | 25 | Sending | 15 |
Slow | 9 | Snowball | 6 | Stone Skin | 45 |
strength | 10 | Stun | 15 | Transport | 32 |
Unlock | 18 | Xray Vision | 17 |
Skill | Level |
---|---|
Fleeing | 0 |
Scroll Use | 1 |
Shield | 5 |
Wand Use | 0 |
Weather Watching | 12 |
Weapon | Level |
---|---|
Dagger | 0 |
Scimitar | 12 |
Short Sword | 8 |
Staff | 0 |
There are two main attributes for spell casters:
Power (DIV or MAG) Power determines how powerful a spell is when it hits the opponent. The better the power the better the effect of the spell. This can be compared with a warrior's strength.
Brain (BRA) When the spell caster casts a spell he will experience a 'battle of the mind' which determines if he can hit the opponent. brain determines how smart the spell caster is. The smarter the spell caster the less likely he is to be hit, and the more likely he is to hit the opponent when he casts a spell. Brain can be compared with a warrior's dexterity.
Spell Skill It is his knowledge about his spells (his weapon and means of survival) and his enemy's spells. The skill is used together with BRA to determine if he can hit or defend himself properly. At the same time the skill also offers resistance against magic of the same type. For example a very proficient fire using spell caster is partially immune to small fire attacks.
Regaining mana points The magic user regains his mana points through his charisma. When the charisma matches the magic power (see above) the gain occurs at a steady rate. When charisma is above the power gaining is even faster and when below the gain rate slows down.
Eventually while playing the game you will need to communicate with others. You can do this in a number of different ways. One is say. When you want to talk to someone in the same room as you use the say command and everyone in that room will hear what you are saying. This is by no means a private way to speak to someone and as in real life. If you say something out loud, anyone in the room or passing through the room will hear what is said.
Say can be abbreviated to a '. Be warned if you forget this unfortunate things can happen, for example: ' hi GodEventually while playing the game you will need to communicate with others. You can do this in a number of different ways. One is shout. When you shout, everyone in the game will hear you.
When you are near water and have a boat in your possession, you can drop the boat, enter it, and then sail out on the water (a river for example). This command is thus used when you are inside a boat and want to sail in a given direction.
When you possess an animal capable of riding with you, you can mount it and ride. Thus you save your own endurance.
The statue in the starting temples will grant items to beginners if prayed to. These items are good for replacing lost items or to use while you go retrieve your corpse. They are by no means the best in the game nor are they ment to be.
pray statueThe list command is used inside shops to get a listing of the currently available products. The listing shows the objects along with prices and other information.
The request command also shows how much an item costs, but the shop keeper may take into consideration other currencies than his default one.
The value command is used when you want to know how much a shop keeper will pay for one of your items.
The sell command is used to sell one of your items.
The buy command is used to buy an item from the shop keeper.
The sell command is used to sell one of your items to a shopkeeper. Remeber that as in real life different shop keepers pay different amounts of money for the same item. Check around before you sell it might be to your benfit.
Silver pieces are a form of currenct in the game.
give 20 silver pieces to sam1 platinum piece (pp) = 8 gold pieces (gp) 1 gold piece (gp) = 8 silver pieces (sp) 1 silver piece (sp) = 8 copper pieces (cp) 1 copper piece (cp) = 8 iron pieces (ip)
The skills can be used in all sorts of situations. Do you want a door open, rescue you friend, or just make all the evil skeletons go away? This is what your skills can do. However some skills require something of your abilities. If your a required ability isn't good enough, you have to get more to perform the skill. Following is a list of the skills (help available on each skill):
Turn Undead | Scroll Use | Wand Use |
Consider | Diagnostics | Appraisal |
Ventriloquate | Shield | Fleeing |
Sneak | Backstab | Hide |
First Aid | Pick Lock | Steal |
Rescue | Climb | Leadership |
Kick | Swimming | Bash |
Some skills are used with commands, others checked when issuing a command or in another situation.
The 'scroll use' skill determines the chance of success when using a scroll.
The 'wand use' skill determines the chance of success when using either a wand or a staff.
This skill determines how well you use shields. The better the skill the better the chance of making a successful shield block.
Are you good at sneaking at all? If not, you should try to practice on it, it is really fun to sneak about, no one noticing you. But then again, maybe someone can see you, it all depends how good you are.
If you're good at stealing, this is a fast way to get good equipment, a good time in the jail, and a horde of blood thirsty enemies. Stealing is considered a crime, and few mudders will help a thief in trouble. Some will not help a thief at all. The stealskill enables you to take items from the inventory of another living being only.
A less subtle way to get through locked doors. Smashing through a door will send you into the next room, so make sure you really want to go there. Some doors may be so strong as to be impervious to smashing.
This spell creates a continues light globe that can be held to provide
This spell will summon an earth elemental to fight for you in combat. It has a time limit, and when killed or time limit runs out it is destroyed. Due to the difficulty in summoning these creatures, only one can be controlled at once and they cannot be command to cast spells.
This spell will summon an air elemental to fight for you in combat. It can only remain on this plane for a short time, and when killed returns to its home plane of existence. Due to the difficulty in summoning these creatures, only one can be controlled at once and they cannot be commanded to cast spells.
This spell will summon a water elemental to fight for you in combat. It can only remain on this plane for a short time, and when killed returns to its home plane of existence. Due to the difficulty in summoning these creatures, only one can be controlled at once and they cannot be commanded to cast spells.
This spell will summon a water elemental to fight for you in combat. It can only remain on this plane for a short time, and when killed returns to its home plane of existence. Due to the difficulty in summoning these creatures, only one can be controlled at once and they cannot be commanded to cast spells.
This powerful spell will summon a demonic beast for you to control. It remains only a short period, and cannot be command to cast spells. Failure when casting this spell summons a hostile beast.
The ultimate in summoning, this spell will conjure up an extremely powerful devil for you to command. It cannot be commanded to cast spells, and failure when casting causes the summoned beast to be hostile.
A more powerful version of the mystic spell sun ray, this spell is an effective attack weapon. Works only outdoors and in sunlight, and is extremely effective at high noon and against undead beasts.
The ultimate in mystic damage spells, this spell calls upon the sun to destroy its target. Works only outdoors and in sunlight, and is extremely effective at high noon and against undead beasts.
Allows the caster to send any item in inventory to another player almost anywhere else on the Mud. The spell will not work in no-summon, no-teleport areas. There is a slight chance that the spell will misfire, and the item will be lost forever.
Opens a soul to soul portal through which the caster can send a living being. The target of the spell must be following the caster to show that he/she/it is willing to be soul shifted. The spell cannot be used on oneself.
Opens a large gate to a target being through which the caster can send his/her/its entire party. Any persons wishing to be gated in this fashion must all be in the same group. The caster need not be the leader of the group, only a member. Any member of the group in combat at the time of the casting will be left behind.
Spells are divided into different categories calls 'spheres'. Your ability in such a category decide both your skill of casting the spell, and your skill of avoiding being affected by a similar spell. If you have better ability to cast a specific spell, you will have protection from that spell as far as your ability goes.
These are the available spheres:Divine | Protection | Detection | Summoning |
Creation | Mind | Fire | Frost |
Electricity | Poison | Acid |
This spell will call upon the forces of nature for an attack. It only works outdoors when the sun is shining, and is most powerful at high noon.
This spell will protect a player from the automatic attacks of aggressive mobs. When the spell wears off the mobs will again attack on sight.
This spell will cause an opponent to fight more slowly. Slow is a less powerful version of the drowse spell.
This spell enables a humanoid target to detect life. This will be little more than a sensation, hinting hidden life forms. The aura is revealed when examining any object.
Random Teleport | Clear Skies |
Storm Call | Word Of Recall |
Controlled Teleport | Minor Gate |
Gate | |
This spell calls upon the forces of nature to open the storm gate it is cast on, granting access to the Ivory Paths.
The stun spell magically stuns an opponent, preventing them from engaging in combat for one round.
This spell increases the target's natural armor to the equivalent of plate armor. The spell wears off after a short time.
The aid spell is a healing spell that has the advantage of being able to be cast on one's self when mortally wounded. In such a situation your hitpoints would go from a negative value to zero.
This spell will cause a humanoid target to fall asleep beyond normal waking. An attack or external influence will wake the target, but if the spell is still effective, the target will soon fall asleep again.
Casting summer rain will summon a healing rain from a cloudy sky that will provide healing to all who are in the room. The spell will only work if it is either cloudy or raining.