> Valhalla On Line Help File

Valhalla On Line Help File



'EXPERT'

This command changes what you see when you do an info at your teachers.
See also:
Change


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'ECHO'

This toggles weather or not characters you type are echo'd back to you.
See also:
Change


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'EAST'

To move your character around in the world, you can just write the direction, east will take you to the east if it is possible


See also:
Movement
North
West
South
Down
Up
Drag


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'EXIT'

To move your character around in the world, you can just write the direction, exit will allow you to leave an item you are inside.
See also:
exits
movement
north
west
East
South
Down
Up
Drag


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'EMOTES'

Usage:
emote (emotestring)
, (emotestring)

This is a very useful command for interplayer-communication. Sure, the social commands are good, but they do not cover ALL the emotions you wish to express. Issuing this command lets the other characters see your name, followed by the
eg:

emote is very VERY happy!!!!

gives everyone else at the same location:
Quinn is very VERY happy!!!!


See Also:
Communications
Social


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'EQUIPMENT'

Usage: equipment

The 'equipment' command list all objects currently used and what you use them for. Some objects can be used for several purposes.


See Also:
Inventory


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'EAT'

Usage: eat

It is important that you eat food. Different types of food will fill your stomach for different time periods, thus making a cracker less filling than a big bread. If you begin to grow hungry, you will stop regaining your points. At this time you will start to get messages, indicating this. If you refuse to eat, you will start loosing hitpoints. In the end you will die. So remember to carry a little spare food around.


See Also:
Regenerate
Drink
Sip
Taste


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'EXITS'

Usage: exits

Exits will give you a list of possible exits in a room. It will not show hidden or secret exits. An exit is how you leave a room. If a room has no exits you will have to find an alternate way to leave the room.

If you use the 'change exits' command it will toggle on and off weather or not see automatically see exits by default as you walk around the game.


See Also:
Change
Doors
Enter
Directions
Movement
North
West
East
South
Up


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'ENTER'

Usage: enter (item)|(keyword)

Sometimes you will be able to enter various things on the mud. Such as a canoe. If you wish to enter something, you can use this command. If the thing you wish to enter is not an item, enter will work as if you moved in a direction, except, it will use the keyword to determine where to move you.


See Also:
exit


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'EXAMINE'

Syntax: examine (unit)

Example: examine fireplace

Same as both the look at (unit) and look in (unit).

See Also:
Look
Search


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'EXTINGUISH'

Usage: light (torch)|(lantern)

This command enables you to extinguish a torch or a lamp or whatever light source you are carrying.


See Also:
Light


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'EMAIL'

You can optionally supply us with your e-mail address if you have one. We will use this information to mail you about any events which are important enough to clutter your mailbox. To do this connact Palio@blinksoft.com and ask to be added to the email list.

The online e-mail can also be used both to supplement the maiden name which you have hopefully entered.


See Also:
Maiden Name


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'ELVES'

Second oldest mortal race (dragons are first). The elven race is closest to nature. The are very smart and divine, also dextrous due to their smaller sizes. They tend to be less robust than humans and have an understanding with brownies. Elves maintain the forests through gentler spell weavings while brownies use their sorcery to protect them. Elves despise all of goblinkind (orcs, hobgoblins, goblins).

magic-1constitution-1
divine+2charisma+2
dexterity+2brain+1
strength0hit points-1


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'EXPERIENCE'

Experience is usually gained by killing monsters. The experience you gain is relative to your level compared to the monsters level.

You gain no experience when killing players.
If you are in wimpy mode you'll only gain 50%
If you are good and kill evil you get a bonus. Vice versa but not as large.

See Also:
killing
Guilds
Guilds
Levels


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'EVIL'

You can have a good, evil or neutral alignment. Evil alignments range from -350 to -1000, with -1000 being ultimately evil. Killing good aliment mobiles will make you more 'evil'. If your alignment should reach -1000, it will stay there unless you perform a quest to have it changed.



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'EXCHANGE'

You use this command to exchange money into different currencies.

Examples:
exchange 40 iron pieces
exchange 1 gold piece to iron pieces

See Also:
Platinum Pieces
Silver Pieces
Gold Pieces
Iron Pieces
Money
Purse


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'EVALUATE'

Usage: evaluate (item)

Example: evaluate long sword

This command is used to get information on objects. It will tell you the weight and when appropriate the size of objects.

Evaluate can also be used at some blacksmiths to evaluate the quality of weapons, armors and shields. See sign at smithy's for further information.



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'ENDURANCE' 'ENDURANCE POINTS'

Endurance (displayed in your score) determines, among other things, how far you can move. If for example you move a long way in a very short time you get too exhausted to move, you'll then have to rest for a while and wait for your endurance to be regained.



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'ESSENCE'

Magic is a common enitity in Valhalla. There are magic objects such as armor, staves, scrolls etc. There are magic users, those that use magic in their day to day life in order to survive and of course there are magic spells. Basically your magic ability is the energy from which magic Users draw their power.
Magical Essence determines:



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'ENERY BOLT'

Sphere: Summoning Sphere

Usage: cast energy bolt (target)

The standard issue spell of the conjurer, this spell summons a bolt of magical energy from the casters hand to strike the target.



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'ELECTRICITY RESISTANCE'

Sphere: Protection Sphere

Usage: cast Electricity resistance (target)

This spell will raise the target's resistance in electicity sphere.


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'ELECTRICITY SPHERE'

This sphere enables you to conjure and control electricity. It therefore require a good constitution.

Electrical Shock
Jolt
Lightning Bolt
Try help on the individual spells.


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'ELECTRICAL SHOCK'

Sphere: Electricity Sphere

Usage: electrical shock (target)

This spell inflicts damage by electricity on a target.


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'ENERGY DRAIN'

Sphere: Poison Sphere

Usage: energy drain (target)

When cast, this spell causes the player upon whom it is cast to lose 5 STR and 5 CON for a long duration, as well as 50 experience points permanently. The spell will fail if the victim has a life protection spell cast on them self.



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