> Valhalla On Line Help File

Valhalla On Line Help File




'LOOK'

Usage:
look
look (direction)
look (item)|(character)|(keyword)
look in (item)

Example:
look cabal
look in bag
^^ Notice the IN keyword
look at bag

The look command gives you a way of examining things:

When you type look alone you will get a description of your surroundings. There will be a general description of the area, including which visible items and/or characters are present.

See also:
Get
Put
Drop


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'LEAVE'

To move your character around in the world, you can just write the direction, this command will allow you to leave an object.
See also:
Drag
Positions
Sleep


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'LOCK'

Usage: lock [direction] (item)|(keyword)
Example:
lock up iron grating
lock coffin

To lock something, you need a key. If you have the key in your equipment-list, you can lock locks, that require that key, just by using this command, like 'lock box'. If it is not an item, but some sort of a door hatch etc. It will have a keyword, like 'lock gate'.


See Also:
Key
Close
Open
Unlock
Spell Lock
Spell Unlock


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'LETTER'

Usage: mail (letter) (character)

The 'MAIL' command is used to send letters to other players (online or offline). The command only works when inside post office at the postman. To erase a letter which you have received, you must 'eat' the letter. To get your mail from the post man you must request your mail.

mail paper to quinn
eat letter


See Also:
Request


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'LOCATE'

Usage: where (unit)

This command tells you where a given character is when he is in the same zone as yourself.


See Also:
Where


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'LIGHT' 'LIT' 'LANTERN'

Usage: light (torch)|(lantern)
Example:
light lantern
hold lantern

This command enables you to light a torch or a lamp or whatever light-source you are carrying. A light source will not shed any light unless it is equipped somehow, for example by holding it in your hand. Some light sources are not strong enough to light up a location, for example a small torch is not strong enough to make you see inside the deepest and darkest part of the Haon-Dor forest. To get more light, buy a stronger light source (for example a lantern).


See Also:
Hold
Spell Light
Extinguish


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'LOGIN'

Welcome to Valhalla. To login as a new player, you must first pick a name and then select a password. If you are prompted for a password just after picking the name, it means that the name is already in use by another player. Then just hit enter and try a different name. You are not making any commitments so just continue the login procedure, you can always make a new player if you pick a wrong choice. To get more help, you can write help followed by the word on which you want help,


For Example:
Help password

See also:
Password
Personal Email
Maidin Name
Login Guilds
Login Races


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'LOGIN RACES'

When you login with as a new player you can choose to be one of the following races. Each of these races vary in height, weight, lifespan, and abilities to master various arts. If you are unsure what any of this means, pick the human race as it is the best overall race.


See Also:
Abilities
Races
Human Half-orcs
Dwarves Half-ogres
Elf Half-elves
Halfling Grolls
Gnome Brownies


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'LOGIN GUILDS'

Initially you can choose to become a member of any four login guilds (there are many more, but they are not suited for novice players). The guild determines what skills you can learn and have a major impact on how you get yourself out of trouble. If you would like to start in a guild that is not listed in the initial log in screen simply pick a login guild that would compliment the guild you want to join. When you log into the game go to the guild you picked and quit it, you may then join the guild of your choice with no penalty.


See Also:
Join
Learn
Skills
Guild
Fighter
Thief
Conjurer
Healer


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'LAWS'

An entire law system is built into Valhalla. All players and all monsters belonging to any major cities, castles and villages are protected by the law. You are not allowed to kill or steal from people which are protected, unless they are caught in the act of stealing or killing PROTECTED characters.

If you witness a crime you can accuse the person which committed the crime at the city guard Captain. The Captain is usually located at the city guard headquarters. If a protected npc witness a crime it will walk to the captain and accuse the offender.

If you have committed a certain number of crimes the guards may attempt to arrest you. Once they handcuff you it is possible to attempt an escape by typing 'break' to attempt breaking the handcuffs.

If you have committed several crimes after having been declared 'wanted' you will be 'wanted dead or alive'. This means that you are no longer protected by the law system. At this point there will be a reward on your head, offering both money and experience for your death. All guards attack on sight. Players are allowed to kill you.

Once in jail you have to wait for some pretty strong friends to free you or for a long time to pass.

Your misdeeds are forgotten if you get killed or when you have served your jail sentence. But beware *any* crime reported after being cleared will make you a criminal instantly.
See Also:
Police Guild
Protected
Accuse
PK
Contract
Offer
Break


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'LEVELS'

Syntax: level [now]

The level command is used to raise a level. This is because the training system keeps track of how many times you practice per level. When you issue the level command you raise a level, gain your ability and skill points, and can start a new (cheap) training session.

Experience is usually gained by killing monsters. The experience you gain is relative to your level compared to the monsters level.

Remember that you may only practice a certain number of skills/spells/abilities per level thus it is to your advantage to only type level once before practicing.

You gain no experience when killingplayers.
If you are in wimpy mode you'll only gain 50%
If you are good and kill evil you get a bonus. Vice versa but not as large.

See Also:
Abilities
Spells
Skills
Practice
Guilds
Death


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'LIST'

Usage:
list

The list command is used inside shops to get a listing of the currently available products. The listing shows the objects along with prices and other information.


See Also:
Shops
Sell
Value
Bury
Request


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'LOCATE OBJECT'

Sphere: Divine Sphere
Usage: cast locate object (object name)

This spell will give you a sense of where an object is located.


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'LIGHT WOUNDS'

Sphere: Divine Sphere

Usage: cast cause light wounds (target)

Causes wounds to appear on humanoids or mammals.


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'LOCATE PERSON'

Sphere: Divine Sphere

Usage: cast locate person (target)

This spell will give you a sense of where a person is located.



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'LIFE PROTECTION'

Sphere: Protection Sphere
Usage: cast life protection (target)

This spell will protect the target character from energy drain spells, as well as dispel evil and dispel good spells.



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'LEATHER SKIN'

Sphere: Creation Sphere


Usage: cast leather skin (target)

This spell increases the target's natural armor to the equivalent of leather armor. The spell wears off after a short time.



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'LEAVING'

Sphere: Mind Sphere

Usage: leaving (direction)

This spell will magically transport you out of a combat, taking you to an adjoining room in the direction specified. If the room you are in does not link to another room in the direction which you specify the spell will fail.



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'LIGHTNING SPHERE'

This sphere enables you to conjure and control electricity. It therefore require a good constitution.

Electrical Shock
Jolt
Lightning Bolt
Try help on the individual spells.


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'LIGHTNING BOLT'

Sphere: Electricity Sphere

Usage: lightning bolt (target)

This spell inflicts very much damage by electricity on a target.


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'LIGHTNING BREATH' 'LIGHT BREATH'

Sphere: Unknown

Usage: cast lightning breath (target)
This spell inflicts damage by the medium named on a target.


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