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The time in the game runs 12 times faster than real time, thus each hour is 5 minutes long, and each day is 2 hours long. There are 14 days per month and a total of nine months per year. Thus a Valhalla month passes in 28 hours, and a year passes in 252 hours (10 days and 12 hours).
In one real year 35 Valhalla years pass.
To change the way in which the game is personalized for YOU, try help on the following subjects:
Armors are used to protect yourself against damage. Shields are an addition to armors which makes it possible to completely block certain types of attacks and spells like for example long sword attack and energy bolt. Some attacks are partially reduced by shields, such as the morning star, and fire storm. Finally, some attacks are unaffected by shields such as a whip and poisonous gas attacks.
The immortals on this game are those who have played the game for some time and have now chosen to become programmers and administrators. As a rule you should not bother an immortal player as they are generally on the game to test something or to speak with a specific player. Occasionally immortal players will arrange an online quest or other event. However, immortals are generally barred from interfering with mortal players and can be deleted from the game for doing so. A list of Admin and their email addresses can be found on the wizlist.
Assassins are the hired killers of the land. The dabble slightly in the magics but not to a great deal. They mainly rely on thier stealth and wit to get them through the day.
Skill | Level |
---|---|
Backstab | 0 |
Climb | 0 |
Consider | 0 |
Diagnostics | 0 |
Disarm | 4 |
Fleeing | 0 |
Hide | 0 |
Scroll Use | 6 |
Search | 3 |
Shield | 0 |
Sneak | 0 |
Swimming | 0 |
Two Weapon Style | 10 |
Spell | Level |
---|---|
Detect Invisible | 12 |
dexterity | 35 |
Invisibility | 20 |
Quicken | 35 |
Toxicate | 15 |
Weapon | Level |
---|---|
Dagger | 0 |
Falchion | 6 |
Fist | 0 |
Katana | 14 |
Kick | 12 |
Kopesh | 4 |
Long Sword | 5 |
Rapier | 3 |
Short Sword | 1 |
Spear | 10 |
Wakizashi | 2 |
An entire law system is built into Valhalla. All players and all monsters belonging to any major cities, castles and villages are protected by the law. You are not allowed to kill or steal from people which are protected unless they are caught in the act of stealing or killing PROTECTED characters.
If you have committed a certain number of crimes the guards may attempt to arrest you. Once they handcuff you it is possible to attempt an escape by typing 'break' to attempt breaking the handcuffs.
Once in jail you have to wait for some pretty strong friends to free you or for a long time to pass.
Your misdeeds are forgotten if you get killed or when you have served your jail sentence. But beware *any* crime reported after being cleared will make you a criminal instantly.
Aks is mostly same as say, except this is directed as a character question. Only the character you're asking will hear the question.
To use the alias command you must have one of the special dictionaries in your possession. They will be for sale somewhere.
No arguments will list all your defined aliases. One argument will list the alias in question (in this case `foo'). Any other number of arguments will result in the first word of the argument to become an alias for the remainder.
Various special control characters are available in aliases:
You can combine commands with the semicolon ';'
You can insert various parts of an argument in an alias-text using the ampersand '&&'. The first occurrence of '&&' will get the first word of the argument, the second '&&' the second word etc. The final '&&' will be substituted to the remainder of the argument.
An optional number (1 - 9) immediately after the '&&' will be substituted to the correspondingly numbered word of the argument, but will not affect the argument-count used to calculate the remainder for usage in the last '&&', except when the last '&&' in the alias-string is followed by a number in which case the remainder of the argument is suppressed.
This is apparently easier to use than explain :)
Examples:The alias 'gb' will then mean 'get bread from bag; eat bread' and the commands will be carried out in that order. Alternatively 'gs' will mean 'get steak from sack; eat steak'.
alias say emote whispers almost inaudibly '&&' Will make the say command have another 'look' for others, ie: say Hello, friends Gnort whispers almost inaudibly 'Hello, friends'
Notice that 'sa' will still work as the original say-command, as aliases don't check for abbreviations, unlike the command interpreter.
Any inconsistency with the few rules new aliases are required to uphold will be checked when trying to add it, and you will receive a `meaningful' error message pointing at what mistake(s) you made.
Notice that ANY and all use of ';' and '&&' in an alias will be interpreted as that characters special meaning. Ie:
alias greet say Hi Quinn && God !! ;-)
will substitute the '&&' with whatever argument 'greet' will be given or simply the empty string. Thus the alias 'greet' with no arguments will yield the commands: 'say Hi Quinn God !! ' and '-)', the latter of which will give an error message from the interpreter (Unless aliased of course).
If too many &&'s are used in an alias and the expanded string gets too large, that entire alias-execution will be aborted, and you will have to make another version of the alias.
The command peaceful is used to switch between peaceful and aggressive mode. When you are aggressive you will automatically attack anyone who performs an offensive act like unsuccessfully stealing, commanding, and even summoning you. If you do not wish to attack a player who has summoned you, you must first enter peaceful mode, and then after you have been summoned, turn it back to aggressive mode.
This command is used to hire one of the NPC
assassins to murder other characters.
You can have a good, evil or neutral alignment. Good alignments range from +350 to +1000, with +1000 being ultimately good. Evil alignments range from -350 to -1000, with -1000 being ultimately evil. Neutral alignments range from +349 to -349, with 0 being true neutral. It is hard to uphold alignments of good and evil, while it is very easy to stay neutral. Killing bad guys makes you 'good' while killing good guys makes you more 'evil'. If your alignment should reach -1000, it will stay there unless you perform a quest to have it changed.
Age as in real life eventually ends in death. Certain powerful spells and monsters may drain you of age.
This command is both a social command which allows you to " accuse" another person and a part of the law system:
There is a special purpose for this command inside the guards offices. Here you can accuse a player of any crime you may have witnessed him committing. There is a place in 'Valhalla' where victums can report thier killers. There you would for example use:
accuse Quinn of murderYou may start a auction channel if you desire. Type 'comm help' for more information
Used to figure out how much an item is worth. Beware that you might make a wrong guess depending on how skilled you are (brain and skill used).
This powerful spell disrupts all undead within the room.
acid drop |
spray of acid |
acid ball |