>
It is important that you eat food. Different types of food will fill your stomach for different time periods, thus making a cracker less filling than a big bread. If you begin to grow hungry, you will stop regaining your points. At this time you will start to get messages, indicating this. If you refuse to eat, you will start loosing hitpoints. In the end you will die. So remember to carry a little spare food around.
This enables you to pour the contents of drinkcontainer1 into drinkcontainer2. Beware, if drinkcontainer2 has another type of liquid that drinkcontainer1, the result will be SLIME! Also, if one container is poisoned, the liquid in drinkcontainer2 will be it too.
You must be following someone or have someone following you in order to form a group. To start following someone, you use this command. Where ever the character you follow goes, you will go. To stop following someone around, just follow yourself. If someone does not want you to follow them they may ditch you.
You can choose to be either a male player or a female player. For most races males are somewhat taller than females whereas the females tend to have a longer lifespan. Your choice does not necessarily have to reflect your real gender, but most of the players play their own gender since they find it difficult to impersonate the opposite gender.
Skill | Level |
---|---|
Consider | 1 |
Diagnostics | 1 |
Disarm | 0 |
Fleeing | 1 |
Rescue | 1 |
Bash | 1 |
Shield | 1 |
Leadership | 3 |
Weapon | Level | Weapon | Level |
---|---|---|---|
Battle Axe | 25 | Battle Club | 13 |
Battle Mace | 12 | Bardiche | 15 |
Dagger | 1 | Broad Sword | 5 |
Club | 6 | Fist | 1 |
Halberd | 20 | Hand Axe | 2 |
Kick | 4 | Long Sword | 1 |
Mace | 3 | Morning Star | 7 |
Rapier | 3 | Short Sword | 6 |
Spear | 3 | Staff | 3 |
Scimitar | 4 | Trident | 18 |
War Hammer | 5 | War Mattock | 30 |
Whip | 9 |
dexterity(DEX)
Determines how quick the warrior is. The faster the
warrior the less likely he is to be hit, and the more likely
he is to hit his opponents.
Weapon Skill
The weapon skill is the most important skill for the warrior.
It is his knowledge about his weapon and his enemy's weapons.
The skill is used together with DEX to determine if he can hit
or defend himself properly.
Regaining hitpoints
The warrior regains his hitpoints through his constitution.
The higher the constitution the faster he regains his
hitpoints.
If you're really in bad shape, if you really want to get out of a fight NOW, use the flee command. Beware, you will flee without any notion of direction, you might end up somewhere worse! The better the flee skill the better the chance of successfully fleeing.
If you're good at filching, this is a fast way to get good jewlery, a good time in the jail, and a horde of blood thirsty enemies. filching is considered a crime, and few mudders will help a thief in trouble. Some will not help a thief at all. The filch skill enables you to take jewlery that is being worn only.
When a person is bleeding and about to die, you may perform first aid on her so she won't die. Beware that if you are not very skilled you may mess up!
This spell will tell you which direction to go if you want to reach a certain location. For example, if you want to find home, then 'cast find path mayor' would probably give good results.
This spell will terrify a humanoid target, making it flee from time to time.
Burn |
Fireball |
Firestorm |
Snowball |
Frostball |
Icestorm |