> Valhalla On Line Help File

Valhalla On Line Help File




'FOOD'

Usage: eat

It is important that you eat food. Different types of food will fill your stomach for different time periods, thus making a cracker less filling than a big bread. If you begin to grow hungry, you will stop regaining your points. At this time you will start to get messages, indicating this. If you refuse to eat, you will start loosing hitpoints. In the end you will die. So remember to carry a little spare food around.


See Also:
Regenerate
Drink
Sip
Taste


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'FILL'

Usage: pour (drinkcontainer1) (drinkcontainer2)
Example:
pour fountain into barrel

This enables you to pour the contents of drinkcontainer1 into drinkcontainer2. Beware, if drinkcontainer2 has another type of liquid that drinkcontainer1, the result will be SLIME! Also, if one container is poisoned, the liquid in drinkcontainer2 will be it too.


See Also:
Drinks
Regenerate
Sip
Taste


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'FOLLOW'

Usage: follow (character)

You must be following someone or have someone following you in order to form a group. To start following someone, you use this command. Where ever the character you follow goes, you will go. To stop following someone around, just follow yourself. If someone does not want you to follow them they may ditch you.


See Also:
Group
Ditch


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'FEMALE'

You can choose to be either a male player or a female player. For most races males are somewhat taller than females whereas the females tend to have a longer lifespan. Your choice does not necessarily have to reflect your real gender, but most of the players play their own gender since they find it difficult to impersonate the opposite gender.


See Also:
Login Races
Races
Male
Sex


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'FIGHTER SKILLS'

Skill Level
Consider1
Diagnostics 1
Disarm 0
Fleeing1
Rescue1
Bash1
Shield1
Leadership3

See Also:
Fighter
Fighter Weapons


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'FIGHTER WEAPONS'

WeaponLevelWeaponLevel
Battle Axe25 Battle Club 13
Battle Mace 12 Bardiche 15
Dagger 1 Broad Sword 5
Club 6 Fist 1
Halberd 20 Hand Axe 2
Kick 4 Long Sword 1
Mace 3 Morning Star 7
Rapier 3 Short Sword 6
Spear 3 Staff 3
Scimitar 4 Trident 18
War Hammer 5 War Mattock 30
Whip 9

See Also:
Fighter
Fighter Skills


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'FIGHTER'

The fighter is a player which is devoted mostly to melee combat, using weapons or hands. There are two main attributes for warriors:

strength (STR)
strength determines how hard you hit.

dexterity(DEX)
Determines how quick the warrior is. The faster the warrior the less likely he is to be hit, and the more likely he is to hit his opponents.

Weapon Skill
The weapon skill is the most important skill for the warrior. It is his knowledge about his weapon and his enemy's weapons. The skill is used together with DEX to determine if he can hit or defend himself properly.

Regaining hitpoints
The warrior regains his hitpoints through his constitution. The higher the constitution the faster he regains his hitpoints.


See Also:
Hitpoints
Fighter
Str
Dex
Con
Weapon
Classes


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'FLEEING'

Usage: flee

If you're really in bad shape, if you really want to get out of a fight NOW, use the flee command. Beware, you will flee without any notion of direction, you might end up somewhere worse! The better the flee skill the better the chance of successfully fleeing.


See Also:
Wimpy


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'FILCHING'

Usage: filch (item) (character)

If you're good at filching, this is a fast way to get good jewlery, a good time in the jail, and a horde of blood thirsty enemies. filching is considered a crime, and few mudders will help a thief in trouble. Some will not help a thief at all. The filch skill enables you to take jewlery that is being worn only.


See Also:
Steal
Pick Pockets


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'FIRST AID'

Usage: aid (character)

When a person is bleeding and about to die, you may perform first aid on her so she won't die. Beware that if you are not very skilled you may mess up!



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'FIND PATH'

Sphere: Divine Sphere

Usage: cast find path (target)

This spell will tell you which direction to go if you want to reach a certain location. For example, if you want to find home, then 'cast find path mayor' would probably give good results.



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'FLASH'

Sphere: Mind Sphere

Usage: cast flash (target)

This spell will hurt the target with a flash of colors.


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'FEAR'

Sphere: Mind Sphere

Usage: cast fear (target)

This spell will terrify a humanoid target, making it flee from time to time.



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'FIRE SPHERE'

The spells in this sphere allows you co conjure and control fire.
Burn
Fireball
Firestorm
Try help on the individual spells.


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'FIREBALL'

Sphere: Fire Sphere

Usage: fireball (target)

This spell inflicts much damage by fire on a target.


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'FIRESTORM'

Sphere: Fire Sphere


Usage: firestorm (target)

This spell inflicts very much damage by fire on a target.


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'FROST SPHERE'

The spells in this sphere enables you to conjure and control frost.

Snowball
Frostball
Icestorm
Try help on the individual spells.


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'FROSTBALL'

Sphere: Frost Sphere

Usage: frostball (target)

This spell inflicts much damage by frost on a target.


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'FART'

Sphere: Poison Sphere

Usage: fart (target)

This spell inflicts damage by poison on a living target.


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'FIRE BREATH' 'FROST BREATH'

Sphere: Unknown

Usage: cast lightning breath (target)
This spell inflicts damage by the medium named on a target.


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