command = north internal = north minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = northeast internal = northeast minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = northwest internal = northwest minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = nw internal = nw minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = ne internal = ne minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = east internal = east minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = south internal = south minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = southeast internal = southeast minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = se internal = se minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = southwest internal = southwest minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = sw internal = sw minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = west internal = west minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = up internal = up minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = down internal = down minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = look internal = look minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = inventory internal = inventory minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = get internal = get minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = tell internal = tell minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = take internal = take minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = wear internal = wear minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = wield internal = wield minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = say internal = say minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = shout internal = shout minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = help internal = help minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = equipment internal = equipment minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = examine internal = examine minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 command = enter internal = enter minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = exit internal = exit minpos = POSITION_FIGHTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = exits internal = exits minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = mount internal = mount minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = leave internal = leave minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = doors internal = doors minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = directions internal = directions minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = dismount internal = dismount minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = sail internal = sail minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = ride internal = ride minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = kill internal = kill minpos = POSITION_FIGHTING minlevel = 1 loglevel = 0 type = 0 command = decapitate internal = decapitate minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = who func = who_dil@commands minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = emote internal = emote minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = stand internal = stand minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = score internal = score minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = sit internal = sit minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = respond func = reply@commands minpos = POSITION_RESTING command = rest internal = rest minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = sleep internal = sleep minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = wake internal = wake minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = news internal = news minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = buy internal = buy minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 command = sell internal = sell minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 command = value internal = value minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 command = list internal = list minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 command = drop internal = drop minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 3 command = grab internal = grab minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = remove internal = remove minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = put internal = put minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = save internal = save minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = hit internal = hit minpos = POSITION_FIGHTING minlevel = 1 loglevel = 0 type = 0 command = give internal = give minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = time internal = time minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = whisper internal = whisper minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = cast internal = cast minpos = POSITION_MORTALLYW minlevel = 0 loglevel = 0 type = 0 turns = 0 command = ask internal = ask minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = areas internal = areas minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = follow internal = follow minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = offer internal = offer minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 command = open internal = open minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = close internal = close minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = lock internal = lock minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = unlock internal = unlock minpos = POSITION_SITTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = hold internal = hold minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = flee internal = flee minpos = POSITION_FIGHTING minlevel = 0 loglevel = 0 type = 0 turns = 6 command = practice internal = practice minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 command = info internal = info minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = where internal = where minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = level internal = level minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = wiz internal = wiz minpos = POSITION_RESTING minlevel = 210 loglevel = 0 type = 0 command = echo internal = echo minpos = POSITION_SLEEPING minlevel = 213 loglevel = 213 type = 0 command = wizlist internal = wizlist minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = group internal = group minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = credits internal = credits minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = dig internal = dig minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 turns = 0 command = bury internal = bury minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 turns = 0 command = light internal = light minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = extinguish internal = extinguish minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 turns = 12 command = drag internal = drag minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 turns = 0 command = mail internal = mail minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = request internal = request minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 index = SKI_CONSIDER name = consider command = consider minpos = POSITION_RESTING turns = PULSE_VIOLENCE/2 internal = consider type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = 0 race half-elf = 0 race brownie = 0 race groll = 0 race darkelf = 0 command = contract internal = contract minpos = POSITION_RESTING minlevel = 0 loglevel = 0 type = 0 command = break internal = break minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 turns = 0 command = knock internal = knock minpos = POSITION_STANDING minlevel = 0 loglevel = 0 type = 0 command = prompt internal = prompt minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = quaff func = quaff_dil@commands minpos = POSITION_RESTING turns = 6 command = quests internal = quests minpos = POSITION_SLEEPING minlevel = 0 loglevel = 0 type = 0 command = purse internal = purse minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = change internal = change minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = color internal = color minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = commands func = comm_dil@commands minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = socials func = soc_dil@commands minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = ignore internal = ignore minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = contrib internal = contrib minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = motd internal = motd minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = quit internal = quit minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 turns = 0 command = wizhelp func = wizhelp@commands minpos = POSITION_SLEEPING minlevel = 200 loglevel = 200 type = 0 command = wizsocials func = wizsoc@commands minpos = POSITION_SLEEPING minlevel = 200 loglevel = 200 type = 0 command = wstat internal = wstat minpos = POSITION_DEAD minlevel = 215 loglevel = 215 type = 0 command = goto internal = goto minpos = POSITION_SLEEPING minlevel = 219 loglevel = 219 type = 0 command = message internal = message minpos = POSITION_DEAD minlevel = 220 loglevel = 220 type = 0 command = at internal = at minpos = POSITION_DEAD minlevel = 220 loglevel = 220 type = 0 command = load internal = load minpos = POSITION_DEAD minlevel = 230 loglevel = 230 type = 0 command = purge internal = purge minpos = POSITION_DEAD minlevel = 230 loglevel = 230 type = 0 command = wizinv internal = wizinv minpos = POSITION_DEAD minlevel = 230 loglevel = 230 type = 0 command = wizlock internal = wizlock minpos = POSITION_DEAD minlevel = 230 loglevel = 230 type = 0 command = reset internal = reset minpos = POSITION_RESTING minlevel = 230 loglevel = 230 type = 0 command = boards internal = boards minpos = POSITION_DEAD minlevel = 230 loglevel = 230 type = 0 command = corpses internal = corpses minpos = POSITION_DEAD minlevel = 219 loglevel = 219 type = 0 command = force internal = force minpos = POSITION_SLEEPING minlevel = 239 loglevel = 239 type = 0 command = set internal = set minpos = POSITION_SLEEPING minlevel = 230 loglevel = 230 type = 0 command = setskill internal = setskill minpos = POSITION_SLEEPING minlevel = 239 loglevel = 239 type = 0 command = restore internal = restore minpos = POSITION_DEAD minlevel = 239 loglevel = 239 type = 0 command = snoop internal = snoop minpos = POSITION_DEAD minlevel = 239 loglevel = 239 type = 0 command = switch internal = switch minpos = POSITION_DEAD minlevel = 239 loglevel = 239 type = 0 command = advance internal = advance minpos = POSITION_DEAD minlevel = OVERSEER_LEVEL loglevel = 0 type = 0 command = notell internal = notell minpos = POSITION_SLEEPING minlevel = 200 loglevel = 200 type = 0 command = broadcast internal = broadcast minpos = POSITION_DEAD minlevel = 240 loglevel = 240 type = 0 command = ban internal = ban minpos = POSITION_DEAD minlevel = 240 loglevel = 240 type = 0 command = freeze internal = freeze minpos = POSITION_DEAD minlevel = 250 loglevel = 250 type = 0 command = delete internal = delete minpos = POSITION_DEAD minlevel = OVERSEER_LEVEL loglevel = 0 type = 0 command = shutdown internal = shutdown minpos = POSITION_DEAD minlevel = ULTIMATE_LEVEL loglevel = 0 type = 0 command = reboot internal = reboot minpos = POSITION_DEAD minlevel = 240 loglevel = 240 type = 0 command = execute internal = execute minpos = POSITION_DEAD minlevel = ADMINISTRATOR_LEVEL loglevel = 0 type = 0 command = reroll internal = reroll minpos = POSITION_DEAD minlevel = 235 loglevel = 235 type = 0 command = makemoney internal = makemoney minpos = POSITION_DEAD minlevel = 239 loglevel = 239 type = 0 command = file internal = file minpos = POSITION_DEAD minlevel = 253 loglevel = 253 type = 0 command = crash internal = crash minpos = POSITION_STANDING minlevel = 255 loglevel = 255 type = 0 command = account internal = account minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = reply func = do_reply@boards minpos = POSITION_SLEEPING command = read internal = read minpos = POSITION_SLEEPING turns = 6 command = write internal = write minpos = POSITION_SLEEPING command = nset func = do_set@set minpos = POSITION_RESTING minlevel = 254 loglevel = 254 command = typo func = cmd_typos@commands minpos = POSITION_RESTING command = bug func = cmd_bugs@commands minpos = POSITION_RESTING command = idea func = cmd_ideas@commands minpos = POSITION_RESTING command = describe func = describe@commands minpos = POSITION_RESTING command = status internal = status minpos = POSITION_RESTING command = title func = gtitle@commands minpos = POSITION_RESTING minlevel = 204 loglevel = 204 command = eat func = do_eat@commands minpos = POSITION_RESTING command = drink func = do_drink@commands minpos = POSITION_RESTING turns = 6 command = sip func = do_sip@commands minpos = POSITION_RESTING turns = 6 command = taste func = do_taste@commands minpos = POSITION_RESTING turns = 6 command = pour func = do_pour@commands minpos = POSITION_RESTING command = guilds internal = guilds minpos = POSITION_SLEEPING command = join internal = join minpos = POSITION_RESTING command = insult internal = insult minpos = POSITION_RESTING command = who func = who_dil@commands minpos = POSITION_RESTING command = affect func = affect@commands minpos = POSITION_SLEEPING command = ditch func = ditch@commands minpos = POSITION_RESTING turns = 0 command = transfer func = transfer@commands minpos = POSITION_RESTING minlevel = 235 loglevel = 235 command = report func = report@commands minpos = POSITION_SLEEPING command = donate func = donate@commands minpos = POSITION_RESTING command = assist func = assist@commands minpos = POSITION_STANDING index = SKI_RESIZE_CLOTHES name = resize clothes command = resize minpos = POSITION_STANDING func = resize@skills type = TYPE_SKILL race human = 0 race elf = +2 race dwarf = -2 race halfling = 0 race gnome = 0 race half-orc = -1 race half-ogre = -2 race half-elf = +1 race brownie = +2 race groll = -3 race darkelf = +1 turns = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_RESIZE_LEATHER name = resize leather type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = -1 race half-elf = +1 race brownie = +1 race groll = -3 race darkelf = +1 /* - - - - Yet another definition of a skill - - - - */ index = SKI_RESIZE_METAL name = resize metal type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = +3 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = +1 race half-elf = +1 race brownie = -1 race groll = -2 race darkelf = +1 /* - - - - Yet another definition of a skill - - - - */ index = SKI_EVALUATE name = Evaluating command = evaluate func = evaluate@commands minpos = POSITION_STANDING type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = +1 race half-elf = 0 race brownie = 0 race groll = 0 race darkelf = 0 turns = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_CUFF name = hand cuffing command = cuff minpos = POSITION_STANDING turns = PULSE_VIOLENCE/2 func = cuff@commands type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = +1 race half-elf = 0 race brownie = 0 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_DUAL_WIELD name = two weapon style type = TYPE_SKILL race human = 0 race elf = +1 race dwarf = -1 race halfling = +1 race gnome = 0 race half-orc = 0 race half-ogre = +2 race half-elf = 0 race brownie = 0 race groll = 0 race darkelf = +1 /* - - - - Yet another definition of a skill - - - - */ /* - - - - Yet another definition of a skill - - - - */ index = SKI_TURN_UNDEAD name = turn undead command = turn minpos = POSITION_FIGHTING turns = PULSE_VIOLENCE internal = turn type = TYPE_SKILL race human = +1 race elf = 0 race dwarf = +1 race halfling = -1 race gnome = -1 race half-orc = -1 race half-ogre = 0 race half-elf = 0 race brownie = +1 race groll = 0 race darkelf = +2 /* - - - - Yet another definition of a skill - - - - */ index = SKI_SCROLL_USE name = scroll use command = recite minpos = POSITION_RESTING turns = 2*PULSE_VIOLENCE internal = recite type = TYPE_SKILL race human = 0 race elf = +1 race dwarf = -1 race halfling = 0 race gnome = +1 race half-orc = -2 race half-ogre = -3 race half-elf = +1 race brownie = +1 race groll = -3 race darkelf = +2 /* - - - - Yet another definition of a skill - - - - */ index = SKI_WAND_USE name = wand use command = use minpos = POSITION_SITTING turns = PULSE_VIOLENCE/2 internal = use type = TYPE_SKILL race human = +1 race elf = 0 race dwarf = -1 race halfling = +1 race gnome = +1 race half-orc = -1 race half-ogre = -2 race half-elf = 0 race brownie = +2 race groll = -2 race darkelf = +1 command = users internal = users minpos = POSITION_DEAD minlevel = 202 loglevel = 202 type = 0 /* - - - - Yet another definition of a skill - - - - */ /* - - - - Yet another definition of a skill - - - - */ index = SKI_DIAGNOSTICS name = diagnostics command = diagnose minpos = POSITION_RESTING turns = PULSE_VIOLENCE/2 func = diagnose@skills type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = 0 race half-elf = 0 race brownie = 0 race groll = 0 race darkelf = 0 turns = 6 /* - - - - Yet another definition of a skill - - - - */ index = SKI_APPRAISAL name = appraisal command = appraise minpos = POSITION_RESTING turns = PULSE_VIOLENCE/2 internal = appraise type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = 0 race half-elf = 0 race brownie = 0 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_VENTRILOQUATE name = ventriloquate command = ventriloquate minpos = POSITION_RESTING internal = ventriloquate type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = -1 race halfling = +1 race gnome = +1 race half-orc = 0 race half-ogre = -1 race half-elf = 0 race brownie = +1 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_WEATHER_WATCH name = weather watching command = weather minpos = POSITION_RESTING internal = weather type = TYPE_SKILL race human = +1 race elf = +2 race dwarf = -2 race halfling = 0 race gnome = -1 race half-orc = -1 race half-ogre = +1 race half-elf = +1 race brownie = +1 race groll = 0 race darkelf = +1 /* - - - - Yet another definition of a skill - - - - */ index = SKI_FLEE name = fleeing command = flee minpos = POSITION_FIGHTING turns = PULSE_VIOLENCE/2 type = TYPE_SKILL internal = flee race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = +1 race half-ogre = -1 race half-elf = 0 race brownie = +1 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_SNEAK name = sneak command = sneak minpos = POSITION_STANDING internal = sneak type = TYPE_SKILL race human = 0 race elf = +2 race dwarf = -1 race halfling = +2 race gnome = 0 race half-orc = 0 race half-ogre = -2 race half-elf = +1 race brownie = +1 race groll = -1 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_BACKSTAB name = backstab command = backstab minpos = POSITION_STANDING turns = PULSE_VIOLENCE internal = backstab type = TYPE_SKILL race human = 0 race elf = +1 race dwarf = -1 race halfling = +1 race gnome = -1 race half-orc = +2 race half-ogre = -1 race half-elf = 0 race brownie = +1 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_HIDE name = hide command = hide minpos = POSITION_RESTING internal = hide type = TYPE_SKILL race human = 0 race elf = +2 race dwarf = 0 race halfling = +2 race gnome = 0 race half-orc = +1 race half-ogre = -2 race half-elf = +1 race brownie = +3 race groll = -1 race darkelf = +1 /* - - - - Yet another definition of a skill - - - - */ index = SKI_FIRST_AID name = first aid command = aid minpos = POSITION_RESTING turns = PULSE_VIOLENCE internal = aid type = TYPE_SKILL race human = +1 race elf = 0 race dwarf = 0 race halfling = -1 race gnome = 0 race half-orc = 0 race half-ogre = 0 race half-elf = 0 race brownie = -1 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_PICK_LOCK name = pick lock command = pick minpos = POSITION_STANDING internal = pick type = TYPE_SKILL race human = 0 race elf = -1 race dwarf = +2 race halfling = +1 race gnome = 0 race half-orc = 0 race half-ogre = -2 race half-elf = 0 race brownie = +1 race groll = -1 race darkelf = 0 index = SKI_RESCUE name = rescue command = rescue minpos = POSITION_FIGHTING turns = PULSE_VIOLENCE internal = rescue type = TYPE_SKILL race human = +1 race elf = -1 race dwarf = +2 race halfling = -2 race gnome = -2 race half-orc = 0 race half-ogre = +2 race half-elf = 0 race brownie = -1 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_SEARCH name = search command = search minpos = POSITION_STANDING internal = search type = TYPE_SKILL race human = 0 race elf = +2 race dwarf = +2 race halfling = +1 race gnome = 0 race half-orc = 0 race half-ogre = -1 race half-elf = +1 race brownie = +2 race groll = 0 race darkelf = +1 /* - - - - Yet another definition of a skill - - - - */ index = SKI_LEADERSHIP name = leadership /* func = */ type = TYPE_SKILL race human = +1 race elf = 0 race dwarf = +2 race halfling = -1 race gnome = -2 race half-orc = -2 race half-ogre = -3 race half-elf = 0 race brownie = 0 race groll = -2 race darkelf = +2 /* - - - - Yet another definition of a skill - - - - */ index = SKI_KICK name = kick command = kick minpos = POSITION_FIGHTING turns = PULSE_VIOLENCE/2 func = kick@skills type = TYPE_SKILL race human = 0 race elf = -1 race dwarf = -2 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = 0 race half-elf = 0 race brownie = -1 race groll = +1 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_SWIMMING name = swimming type = TYPE_SKILL race human = 0 race elf = +1 race dwarf = -1 race halfling = -1 race gnome = -1 race half-orc = -1 race half-ogre = -2 race half-elf = 0 race brownie = -1 race groll = -3 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_BASH name = bash command = bash minpos = POSITION_FIGHTING turns = PULSE_VIOLENCE/2 internal = bash type = TYPE_SKILL race human = +1 race elf = 0 race dwarf = +1 race halfling = -2 race gnome = -1 race half-orc = +1 race half-ogre = +2 race half-elf = 0 race brownie = -2 race groll = +1 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_CLIMB name = climb command = climb minpos = POSITION_STANDING /* func = */ type = TYPE_SKILL race human = -1 race elf = +1 race dwarf = 0 race halfling = +2 race gnome = 0 race half-orc = 0 race half-ogre = -2 race half-elf = 0 race brownie = +1 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_TRIP name = tripping command = trip minpos = POSITION_FIGHTING turns = PULSE_VIOLENCE/3 func = trip@skills type = TYPE_SKILL race human = -1 race elf = +1 race dwarf = 0 race halfling = +2 race gnome = 0 race half-orc = +1 race half-ogre = 0 race half-elf = 0 race brownie = +1 race groll = 0 race darkelf = 0 /* - - - - Yet another definition of a skill - - - - */ index = SKI_SHIELD name = shield type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = 0 race halfling = 0 race gnome = 0 race half-orc = 0 race half-ogre = 0 race half-elf = 0 race brownie = 0 race groll = -1 race darkelf = 0 /* skill def for peek */ index = SKI_PEEK name = peeking command = peek minpos = POSITION_STANDING func = peek@skills type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = -1 race halfling = +2 race gnome = 0 race half-orc = +1 race half-ogre = -1 race half-elf = 0 race brownie = +1 race groll = -1 race darkelf = 0 /* skill def for disarm */ index = SKI_DISARM name = disarming command = disarm minpos = POSITION_FIGHTING turns = PULSE_VIOLENCE func = disarm@skills type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = +1 race halfling = -1 race gnome = -1 race half-orc = +2 race half-ogre = +3 race half-elf = 0 race brownie = -2 race groll = +1 race darkelf = 0 /* skill def for filch */ index = SKI_FILCH name = filching command = filch minpos = POSITION_STANDING func = filch@skills turns = 0 type = TYPE_SKILL race human = 0 race elf = +1 race dwarf = 0 race halfling = +3 race gnome = 0 race half-orc = 0 race half-ogre = -2 race half-elf = 0 race brownie = +2 race groll = -1 race darkelf = 0 /* skill def for new steal */ index = SKI_STEAL name = stealing command = steal minpos = POSITION_STANDING func = steal@skills turns = 0 type = TYPE_SKILL race human = 0 race elf = 0 race dwarf = -1 race halfling = +2 race gnome = 0 race half-orc = 0 race half-ogre = -2 race half-elf = 0 race brownie = +1 race groll = -1 race darkelf = 0 /* skill def for pickpocket */ index = SKI_PICK_POCKETS name = pick pockets command = pickpocket minpos = POSITION_STANDING func = pickpocket@skills turns = 0 type = TYPE_SKILL race human = 0 race elf = +1 race dwarf = -1 race halfling = +3 race gnome = 0 race half-orc = 0 race half-ogre = -2 race half-elf = 0 race brownie = +1 race groll = -1 race darkelf = 0 index = SKI_SKIN name = skin command = skin minpos = POSITION_STANDING func = skin@skills type = TYPE_SKILL race human = -1 race elf = +1 race dwarf = 0 race halfling = +2 race gnome = 0 race half-orc = 0 race half-ogre = -2 race half-elf = 0 race brownie = +1 race groll = 0 race darkelf = 0 command = skills func = ski_dil@commands minpos = POSITION_DEAD minlevel = 0 loglevel = 0 type = 0 command = noshout func = no_shout@commands minpos = POSITION_RESTING minlevel = 200 loglevel = 200 index = SKI_SHOOT name = shoot command = shoot minpos = POSITION_STANDING func = shoot@skills type = TYPE_SKILL turns = PULSE_VIOLENCE race human = 0 race elf = +1 race dwarf = -1 race halfling = 0 race gnome = -1 race half-orc = 0 race half-ogre = -1 race half-elf = +1 race brownie = 0 race groll = -2 race darkelf = +1 index = SKI_TRACK name = track command = track minpos = POSITION_STANDING func = track@skills type = TYPE_SKILL race human = 0 race elf = +2 race dwarf = -1 race halfling = 0 race gnome = -1 race half-orc = +1 race half-ogre = -1 race half-elf = +1 race brownie = +1 race groll = -2 race darkelf = 0 index = SKI_THROW name = throw command = throw minpos = POSITION_STANDING func = throw@skills turns = PULSE_VIOLENCE type = TYPE_SKILL race human = 0 race elf = +1 race dwarf = -1 race halfling = 0 race gnome = -1 race half-orc = 0 race half-ogre = -1 race half-elf = +1 race brownie = 0 race groll = -2 race darkelf = +1 command = grunt func = grunt@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = tug func = tug@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = tkiss func = tkiss@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = swave func = swave@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = ssmile func = ssmile@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = mouth func = mouth@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = pulse func = pulse@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = elaugh func = elaugh@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = csmile func = csmile@socials minlevel = type = TYPE_SOCIAL command = dkiss func = dkiss@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = nose func = nose@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = ack func = ack@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = hmm func = hmm@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = shudder func = shudder@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = faint func = faint@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = grabass func = grabass@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = kungfu func = kungfu@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bird func = bird@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = warcry func = warcry@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = baffle func = baffle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = chortle func = chortle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = btears func = btears@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bleed func = bleed@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = barf func = barf@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = stomp func = stomp@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = cover func = cover@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = hidebehind func = hidebehind@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = squeal func = squeal@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = ghug func = ghug@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = tap func = tap@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = blood func = blood@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = secret func = secret@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = cheer func = cheer@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = iwhistle func = iwhistle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = boggle func = boggle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = lag func = lag@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bonk func = bonk@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = wipe func = wipe@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = kiss func = kiss@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bounce func = bounce@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = smile func = smile@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = smooch func = smooch@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = innocent func = innocent@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = rofl func = rofl@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bdance func = bdance@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = dance func = dance@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = fan func = fan@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bask func = bask@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = caress func = caress@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = boot func = boot@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = eskimo func = eskimo@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = buhbye func = buhbye@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bleh func = bleh@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = confer func = confer@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = argh func = argh@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = cblink func = cblink@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = blonde func = blonde@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = alone func = alone@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = arm func = arm@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = halo func = halo@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = choke func = choke@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = highfive func = highfive@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = mash func = mash@socials minpos = POSITION_RESTING minlevel = 220 type = TYPE_SOCIAL command = handshake func = handshake@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = cackle func = cackle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = laugh func = laugh@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = giggle func = giggle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = shake func = shake@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = puke func = puke@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = growl func = growl@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = scratch func = scratch@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = scream func = scream@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = comfort func = comfort@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = nod func = nod@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = sigh func = sigh@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = sulk func = sulk@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = hug func = hug@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snuggle func = snuggle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = cuddle func = cuddle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = nuzzle func = nuzzle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = cry func = cry@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = poke func = poke@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = accuse func = accuse@socials minpos = POSITION_SITTING minlevel = 0 type = TYPE_SOCIAL command = grin func = grin@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = bow func = bow@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = applaud func = applaud@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = blush func = blush@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = burp func = burp@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = chuckle func = chuckle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = clap func = clap@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = cough func = cough@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = curtsey func = curtsey@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = fart func = fart@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = flip func = flip@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = fondle func = fondle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = frown func = frown@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = gasp func = gasp@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = glare func = glare@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = groan func = groan@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = grope func = grope@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = hiccup func = hiccup@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = lick func = lick@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = love func = love@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = moan func = moan@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = nibble func = nibble@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = pout func = pout@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = purr func = purr@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = ruffle func = ruffle@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = shiver func = shiver@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = shrug func = shrug@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = sing func = sing@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = slap func = slap@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = smirk func = smirk@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snap func = snap@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = sneeze func = sneeze@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snicker func = snicker@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = sniff func = sniff@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snore func = snore@socials minpos = POSITION_SLEEPING minlevel = 0 type = TYPE_SOCIAL command = spit func = spit@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = squeeze func = squeeze@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = stare func = stare@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = strut func = strut@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = thank func = thank@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = twiddle func = twiddle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = wave func = wave@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = whistle func = whistle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = wiggle func = wiggle@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = wink func = wink@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = yawn func = yawn@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snowball func = snowball@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = french func = french@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = comb func = comb@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = massage func = massage@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = tickle func = tickle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = pat func = pat@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = curse func = curse@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = beg func = beg@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = cringe func = cringe@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = daydream func = daydream@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = fume func = fume@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = grovel func = grovel@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = hop func = hop@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = nudge func = nudge@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = peer func = peer@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = point func = point@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = ponder func = ponder@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = punch func = punch@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snarl func = snarl@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = spank func = spank@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = steam func = steam@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = tackle func = tackle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = taunt func = taunt@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = think func = think@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = whine func = whine@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = worship func = worship@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = yodel func = yodel@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = agree func = agree@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = jump func = jump@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = stretch func = stretch@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = sweat func = sweat@socials minpos = POSITION_SLEEPING minlevel = 0 type = TYPE_SOCIAL command = brb func = brb@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = bark func = bark@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = salute func = salute@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = blowkiss func = blowkiss@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = picknose func = picknose@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = hail func = hail@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = herald func = herald@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = flirt func = flirt@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = eyeball func = eyeball@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = apologize func = apologize@socials minpos = POSITION_FIGHTING minlevel = 0 type = TYPE_SOCIAL command = bite func = bite@socials minpos = POSITION_FIGHTING minlevel = 0 type = TYPE_SOCIAL command = flipflop func = flipflop@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = handstand func = handstand@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = somersault func = somersault@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = moohaha func = moohaha@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = howl func = howl@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = hate func = hate@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = afk func = afk@socials minpos = POSITION_DEAD minlevel = 0 type = TYPE_SOCIAL command = grimace func = grimace@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = babble func = babble@socials minpos = POSITION_SLEEPING minlevel = 0 type = TYPE_SOCIAL command = blink func = blink@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = damn func = damn@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = drool func = drool@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = embrace func = embrace@socials minpos = POSITION_FIGHTING minlevel = 0 type = TYPE_SOCIAL command = fear func = fear@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = greet func = greet@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snub func = snub@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = loom func = loom@socials minpos = POSITION_FIGHTING minlevel = 0 type = TYPE_SOCIAL command = pinch func = pinch@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = plan func = plan@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = respect func = respect@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snivel func = snivel@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = snort func = snort@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = stagger func = stagger@socials minpos = POSITION_FIGHTING minlevel = 0 type = TYPE_SOCIAL command = stroke func = stroke@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = threaten func = threaten@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = wrestle func = wrestle@socials minpos = POSITION_FIGHTING minlevel = 0 type = TYPE_SOCIAL command = raisebrow func = raisebrow@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = sworddance func = sworddance@socials minpos = POSITION_STANDING minlevel = 0 type = TYPE_SOCIAL command = zigzag func = zigzag@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = holdhand func = holdhand@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = tongue func = tongue@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = thumbsup func = thumbsup@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = squirm func = squirm@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = throttle func = throttle@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = brush func = brush@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = mumble func = mumble@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = meditate func = meditate@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = monkey func = monkey@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = gag func = gag@socials minpos = POSITION_RESTING minlevel = 0 type = TYPE_SOCIAL command = path internal = path minpos = POSITION_DEAD minlevel = 230 loglevel = 230 type = 0